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Aminet 43
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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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f_info.txt
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2001-04-22
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553 lines
# File: f_info.txt
# This file is used to initialize the "lib/data/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/f_info.raw" file.
# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.
# Note that terrain feature zero contains the "darkness" picture.
# === Understanding f_info.txt ===
# N : serial number : terrain name
# G : symbol : color
# M : feature to mimic
# N' indicates the beginning of an entry. The serial number must
# increase for each new item.
# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:
# D - Dark Gray w - White s - Gray o - Orange
# r - Red g - Green b - Blue u - Brown
# d - Black W - Light Gray v - Violet y - Yellow
# R - Light Red G - Light Green B - Light Blue U - Light Brown
# 'M' is the index of a feature to mimic.
# Version stamp (required)
V:2.9.2
# 0x00 --> <darkness>
N:0:<darkness>
G: :w
# 0x01 --> open floor
N:1:open floor
G:.:w
# 0x02 --> invisible trap (drawn as open floor)
N:2:invisible trap
G:.:w
M:1
# 0x03 --> glyph of warding
N:3:glyph of warding
G:;:y
# 0x04 --> open door
N:4:open door
G:':U
# 0x05 --> broken door
N:5:broken door
G:':U
# 0x06 --> up stairs (perm)
N:6:up staircase
G:<:w
# 0x07 --> down stairs (perm)
N:7:down staircase
G:>:w
# 0x08 --> shop -- general store (perm)
N:8:General Store
G:1:U
# 0x09 --> shop -- armoury (perm)
N:9:Armoury
G:2:s
# 0x0A --> shop -- weapon shop (perm)
N:10:Weapon Smiths
G:3:w
# 0x0B --> shop -- temple (perm)
N:11:Temple
G:4:g
# 0x0C --> shop -- alchemist (perm)
N:12:Alchemy Shop
G:5:b
# 0x0D --> shop -- magic shop (perm)
N:13:Magic Shop
G:6:r
# 0x0E --> shop -- black market (perm)
N:14:Black Market
G:7:D
# 0x0F --> shop -- home (perm)
N:15:Home
G:8:y
# 0x10 --> shop -- bookstore (perm)
N:16:Bookstore
G:9:o
# 0x11 --> visible trap -- trap door
N:17:trap door
G:^:w
# 0x12 --> visible trap -- open pit
N:18:pit
G:^:s
# 0x13 --> visible trap -- spiked pit
N:19:pit
G:^:s
# 0x14 --> visible trap -- poison pit
N:20:pit
G:^:s
# 0x15 --> visible trap -- rune -- summon
N:21:strange rune
G:^:o
# 0x16 --> visible trap -- rune -- teleport
N:22:strange rune
G:^:o
# 0x17 --> visible trap -- spot -- fire
N:23:discolored spot
G:^:u
# 0x18 --> visible trap -- spot -- acid
N:24:discolored spot
G:^:u
# 0x19 --> visible trap -- dart -- slow
N:25:dart trap
G:^:r
# 0x1A --> visible trap -- dart -- lose str
N:26:dart trap
G:^:r
# 0x1B --> visible trap -- dart -- lose dex
N:27:dart trap
G:^:r
# 0x1C --> visible trap -- dart -- lose con
N:28:dart trap
G:^:r
# 0x1D --> visible trap -- gas -- blind
N:29:gas trap
G:^:g
# 0x1E --> visible trap -- gas -- confuse
N:30:gas trap
G:^:g
# 0x1F --> visible trap -- gas -- poison
N:31:gas trap
G:^:g
# 0x20 --> visible trap -- gas -- sleep
N:32:gas trap
G:^:g
# 0x21 --> locked door (power 0)
N:33:door
G:+:U
M:33
# 0x22 --> locked door (power 1)
N:34:locked door
G:+:U
M:33
# 0x23 --> locked door (power 2)
N:35:locked door
G:+:U
M:33
# 0x24 --> locked door (power 3)
N:36:locked door
G:+:U
M:33
# 0x25 --> locked door (power 4)
N:37:locked door
G:+:U
M:33
# 0x26 --> locked door (power 5)
N:38:locked door
G:+:U
M:33
# 0x27 --> locked door (power 6)
N:39:locked door
G:+:U
M:33
# 0x28 --> locked door (power 7)
N:40:locked door
G:+:U
M:33
# 0x29 --> jammed door (power 0)
N:41:jammed door
G:+:U
M:33
# 0x2A --> jammed door (power 1)
N:42:jammed door
G:+:U
M:33
# 0x2B --> jammed door (power 2)
N:43:jammed door
G:+:U
M:33
# 0x2C --> jammed door (power 3)
N:44:jammed door
G:+:U
M:33
# 0x2D --> jammed door (power 4)
N:45:jammed door
G:+:U
M:33
# 0x2E --> jammed door (power 5)
N:46:jammed door
G:+:U
M:33
# 0x2F --> jammed door (power 6)
N:47:jammed door
G:+:U
M:33
# 0x30 --> secret door
N:48:secret door
G:#:w
M:56
# 0x31 --> pile of rubble
N:49:pile of rubble
G:::w
# 0x32 --> magma vein
N:50:magma vein
G:%:s
# 0x33 --> quartz vein
N:51:quartz vein
G:%:w
# 0x34 --> magma vein + treasure
N:52:magma vein
G:%:s
M:50
# 0x35 --> quartz vein + treasure
N:53:quartz vein
G:%:w
M:51
# 0x36 --> magma vein + known treasure
N:54:magma vein with treasure
G:*:o
# 0x37 --> quartz vein + known treasure
N:55:quartz vein with treasure
G:*:o
# 0x38 --> granite wall -- basic
N:56:granite wall
G:#:w
# 0x39 --> granite wall -- inner
N:57:granite wall
G:#:w
M:56
# 0x3A --> granite wall -- outer
N:58:granite wall
G:#:w
M:56
# 0x3B --> granite wall -- solid
N:59:granite wall
G:#:w
M:56
# 0x3C --> permanent wall -- basic (perm)
N:60:permanent wall
G:#:w
# 0x3D --> permanent wall -- inner (perm)
N:61:permanent wall
G:#:w
M:60
# 0x3E --> permanent wall -- outer (perm)
N:62:permanent wall
G:#:w
M:60
# 0x3F --> permanent wall -- solid (perm)
N:63:permanent wall
G:#:w
M:60
# Adding building doors -KMW-
# Note that 0x40 through 0x49 are reserved for non-class specific
# buildings. Class-specific go from 0x4A through 0x50.
# 0x40 --> building -- Library (perm)
N:64:Library
G:+:U
# 0x41 --> building -- Castle (perm)
N:65:Castle
G:+:U
# 0x42 --> building -- Arena (perm)
N:66:Arena
G:+:U
# 0x43 --> building -- Gambling House (perm)
N:67:Gambling Den
G:+:U
# 0x44 --> building -- Inn (perm)
N:68:Inn
G:+:U
# 0x45 --> beast master (perm)
N:69:Beastmaster
G:+:U
# 0x46 --> weapons master (perm)
N:70:Weaponsmaster
G:+:U
# End of non-class specific buildings
# 0x47 through 0x49 unused for now.
# 0x4A --> building -- Fighter's Hall (perm)
N:74:Fighter's Hall
G:+:o
# 0x4B --> building -- Tower of Sorcery (perm)
N:75:Tower of Sorcery
G:+:R
# 0x4C --> building -- Inner Temple (perm)
N:76:Inner Temple
G:+:g
# 0x4D --> building -- House of Thieves (perm)
N:77:House of Thieves
G:+:v
# 0x4E --> building -- Ranger's Tavern (perm)
N:78:Ranger's Tavern
G:+:u
# 0x4F --> building -- Order of Paladins (perm)
N:79:Order of Paladins
G:+:w
# 0x50 --> building -- Tower of Illusion (perm)
N:80:Tower of Illusion
G:+:B
# 0x51 --> building -- Grove of the Druids (perm)
N:81:Grove of the Druids
G:+:G
# Numbers 0x52 through 0x59 reserved for future buildings
# New terrain features -KMW-
# Numbers 0x60 - 0x64 are for terrains that block line of sight
# Numbers 0x62 and 0x63 are available (unused)
# 0x60 --> terrain -- trees
N:96:tree
G:#:G
# 0x61 --> terrain -- fog
N:97:dense fog
G:#:s
# 0x64 --> terrain -- mountains
N:100:mountain
G:^:U
# Numbers 0x65 - 0x6F are for terrains that do not block line of sight
# Numbers 0x65, 0x66, 0x6E, 0x6F are available (unused)
# 0x67 --> terrain -- grass
N:103:patch of grass
G:.:g
# 0x68 --> terrain -- deep water
N:104:pool of deep water
G:~:b
# 0x69 --> terrain -- shallow water
N:105:stream of shallow water
G:~:B
# 0x6A --> terrain -- deep lava
N:106:pool of deep lava
G:~:r
# 0x6B --> terrain -- shallow lava
N:107:stream of shallow lava
G:~:U
# 0x6C --> terrain -- chasm
N:108:chasm
G:#:D
# 0x6D --> terrain -- dirt
N:109:patch of dirt
G:.:u
# Using 112 - 114 for quest entrances/exits -KMW-
# 0x70 --> terrain -- quest entrance
N:112:quest entrance
G:>:y
# 0x71 --> terrain -- quest exit
N:113:quest exit
G:<:y
# 0x72 --> terrain -- quest down level
N:114:quest down level
G:>:r
# 0x73 --> terrain -- quest up level
N:115:quest up level
G:<:r
# Numbers through to 127 are unused for now.